The Roblox page states the loop directly: swing for Strength, use Strength to fight, sell Strength for Coins, and upgrade in the shop.
What you start with
A new player is Noob. Shop references and a July 2025 gameplay video agree that Basic DNA holds 30 Strength and costs nothing. The next row, Boost DNA, raises the cap to 100 for 15 Coins. Strength above the cap is not stored, so extra swings before a sell are wasted.
A first-session order
- Equip the saber and swing until Strength is near 30.
- Sell. Coins exist only after that sale.
- Buy Boost DNA, then the next cheap DNA rows, when the cap is the reason you keep leaving the swing area.
- Buy the next saber when each swing, not the bag size, is the slow part.
- Leave class purchases until you can read the reset warning and still want the new multiplier. See the class reset guide.
- Open an egg only after the swing-and-sell loop is faster than the egg is expensive. The first listed egg is 500 Crowns, not Coins.
Shop split
The Coin shop, described as the blue structure by the sell area, sells sabers, DNA, and classes. Crowns are a second currency for auras, pet auras, and eggs. Do not treat a Crown price as a Coin price.
After the cap is no longer 30
Move to a stronger unlocked area when you have one. Island pages describe a lobby portal that opens after you unlock the island by jumping from the previous one. There is no single published best island for every class, because the Strength boost is per island and the public island index retrieved here is incomplete.
Elements, with a date on the numbers
An August 2021 video that links this exact experience describes Fire, Earth, Water, and Plasma training, with Fire at 3.5x Strength per swing and Earth at 3.5x DNA storage in that video. A May 2025 revamp video also shows elements in the current tutorial. Those 2021 ratios are not copied into the stat tables here, because the revamp may have changed them.
